mathgaq.blogg.se

Tom and jerry in war of the whiskers ps
Tom and jerry in war of the whiskers ps













tom and jerry in war of the whiskers ps tom and jerry in war of the whiskers ps

Ultimately, the real ace up our sleeve for this game was driven-ragdoll physics atop the Assassin at all times. “AC had always used full-body IK for climbing but full physics (via Ezio prototypes shown here) combined with IK to drive convincing motion over the new organic terrain,” Cooper explained. Foxes, wolves, bears, and other creatures were new to the series and became a welcome addition to the Assassin’s Creed III world.įights and parkour aside, the animators did a great job with ragdoll physics. The devs had to make all these moves fluid and consistent with other in-game animations.Ĭooper also elaborated on how the team animated the animals the player encounters during their frontier journey. Cooper said they replaced larger jumps and added elements like sliding to make the whole system work properly with trees and other obstacles new to the series.Īssassinations and takedowns were rebuilt from the ground up. The Assassin’s Creed III team created new animations for in-game parkour. Previously captured by the animators themselves, we retained the technical piecemeal structure of shoots as mocap takes were torn apart and rebuilt.

tom and jerry in war of the whiskers ps

He also noted that the animators “used mo-cap as a base and heavily keyframed over them.”īeyond adding cameras and facial animation, the “fight” took a giant leap with recorded and choreographed rehearsals. “Amazing Ken Tran and Stephane Julien,along with a bunch of their buddies that helped us along the way!” former AC3 team lead animator Mike Mennillo wrote in the comments. The devs retained the technical piecemeal structure of mocap shoots as mocap takes were torn apart and rebuilt. They were recorded by the animators during choreographed rehearsals. The first thing we tackled was combat… /Gx31T90Mfoįirst, the team had to rebuild the combat animations. We had to refresh the series despite the same-generation hardware limitations and an already-high quality bar. “We had to refresh the series despite the same-generation hardware limitations and an already-high quality bar,” he wrote.Īssassin’s Creed III (and AC:Liberation) launched 10 years ago today and I am still in awe of what the animation team produced. In honor of the game’s anniversary, Cooper shared some interesting details about its development in a Twitter thread. October 30 marked 10 years since the launch of Assassin’s Creed III.















Tom and jerry in war of the whiskers ps